No way around it, you can strafe if you can, but assuming your opponent is at least as competent as you, the one with the better numbers (DPS, etc) will always win.ģ. ![]() Due to the nature of air combat mechanics, the player with a disadvatage in level/tech/upgrades is determined to be defeated in any dogfight. First thing I noticed, my fighters were downed very quickly in a dogfight against BOT fighters, shameful but very illustrating. The interface is not very interesting, pretty or engaging, if someone would ask me what I think about it, I would say "meh" or maybe "boring", but it does the job so this one is the least of the problems.Ģ. I unlocked a tier IV CV and played some Co-Op to test it, this is what I found:ġ. Out of justified curiosity I gave a try to playing Carriers. The poster knows the dev team is very busy with multiple task in hands and too few resuorces available, but hopes the current issue is given proper consideration when the situation allowes it. ![]() It is posted in this section in order to reach a wider audience and hopefully greater numbers on the petition for change. The only purpose of the present one is to add another voice to the request for changes, this time a new player's. Disclaimer: There is nothing new proposed in this thread about the subject of carriers that haven't been writen before in multiple other threads.
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